Switch
A toggle represents a physical switch that allows someone to choose between two mutually exclusive options.
For example, "On/Off", "Show/Hide". Choosing an option should produce an immediate result.
Examples
Basic switches
- Python
import flet as ft
def main(page):
def button_clicked(e):
t.value = (
f"Switch values are: {c1.value}, {c2.value}, {c3.value}, {c4.value}."
)
page.update()
t = ft.Text()
c1 = ft.Switch(label="Unchecked switch", value=False)
c2 = ft.Switch(label="Checked switch", value=True)
c3 = ft.Switch(label="Disabled switch", disabled=True)
c4 = ft.Switch(
label="Switch with rendered label_position='left'", label_position=ft.LabelPosition.LEFT
)
b = ft.ElevatedButton(text="Submit", on_click=button_clicked)
page.add(c1, c2, c3, c4, b, t)
ft.app(target=main, view=ft.AppView.WEB_BROWSER)
Switch with on_change event
- Python
import flet as ft
def main(page: ft.Page):
def theme_changed(e):
page.theme_mode = (
ft.ThemeMode.DARK
if page.theme_mode == ft.ThemeMode.LIGHT
else ft.ThemeMode.LIGHT
)
c.label = (
"Light theme" if page.theme_mode == ft.ThemeMode.LIGHT else "Dark theme"
)
page.update()
page.theme_mode = ft.ThemeMode.LIGHT
c = ft.Switch(label="Light theme", on_change=theme_changed)
page.add(c)
ft.app(target=main)
Properties
active_color
The color to use when this switch is on.
active_track_color
The color to use on the track when this switch is on.
If track_color returns a non-null color in the selected state, it will be used instead of this color.
adaptive
If the value is True, an adaptive Switch is created based on whether the target platform is iOS/macOS.
On iOS and macOS, a CupertinoSwitch is created, which has matching functionality and presentation as Switch, and the graphics as expected on iOS. On other platforms, a Material Switch is created.
The default value is False. See the example of usage here.
autofocus
True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
focus_color
The color to use for the focus highlight for keyboard interactions.
hover_color
The color to be used when it is being hovered over by the mouse pointer.
inactive_thumb_color
The color to use on the thumb when this switch is off.
If thumb_color returns a non-null color in the default state, it will be used instead of this color.
inactive_track_color
The color to use on the track when this switch is off.
If track_color returns a non-null color in the default state, it will be used instead of this color.
label
The clickable label to display on the right of the Switch.
label_style
The label's style. An instance of type TextStyle.
label_position
Property value is LabelPosition enum. The default value is RIGHT.
mouse_cursor
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
The value is MouseCursor enum.
overlay_color
The color for the switch's Material in various MaterialState states. The
following MaterialState values are supported: PRESSED, SELECTED, HOVERED, FOCUSED and DEFAULT (fallback).
splash_radius
The radius of the splash effect when the switch is pressed.
thumb_color
The color of this switch's thumb in various MaterialState states. The following MaterialState values are supported: SELECTED, HOVERED, DISABLED, FOCUSED and DEFAULT (fallback).
thumb_icon
The icon of this Switch's thumb in various MaterialState states. The following MaterialState values are
supported: SELECTED, HOVERED, DISABLED, FOCUSED and DEFAULT (fallback).
track_color
The color of this switch's track in various MaterialState states. The following MaterialState
values are supported: SELECTED, HOVERED, DISABLED, FOCUSED and DEFAULT (fallback).
track_outline_color
The outline color of this switch's track in various MaterialState states. The
following MaterialState values are supported: SELECTED, HOVERED, DISABLED, FOCUSED and DEFAULT (fallback).
value
Current value of the Switch.
Events
on_blur
Fires when the control has lost focus.
on_change
Fires when the state of the Switch is changed.
on_focus
Fires when the control has received focus.